The Infernal Bargain
Maltraxis promises Asmodeus the souls of his kingdom for a century of peace, prosperity, and absolute power.
Open the full record →One bargain · Two campaigns · A frankly unreasonable number of consequences
Filter the record by world history, the golden age, or the present-day campaign. History is easier to understand when it stops pretending to be three unrelated catastrophes.
Maltraxis promises Asmodeus the souls of his kingdom for a century of peace, prosperity, and absolute power.
Open the full record →King Maltraxis summons tribute and representatives from the allied nations. The capital is prosperous, orderly, and untouched by hardship—but Stormurinn overhears a visitor remind the ageless king that only ninety-five years remain.
Open the full record →Svetlana subjects the recruits to a lethal teamwork trial. Magic, improvised sabotage, airborne dwarven vomiting, and petty illusions carry them through. The real test comes afterward, when starving prisoners who spoke against Maltraxis are placed before them and the new Kingsguard is ordered to execute them.
Open the full record →Maltraxis forces the recruits to confront the prisoners again. Stormurinn, Hamdik, and Rish Rash obey. Wilfred refuses, denounces the king, and dies for it. Months later, Lucien Dorian joins what remains of the Kingsguard.
Open the full record →With Lucien now among them, the Kingsguard rides east beside Maltraxis. Prosperous Breecaster celebrates beneath neglected temples, roadside shrines stand empty, and the land grows quieter as the royal column approaches Eastmarch.
Open the full record →The Kingsguard breaks Eastmarch through sabotage, artillery, dragonborn shock troops, and merciless discipline. When the keep falls, Maltraxis orders annihilation—not merely victory.
Open the full record →The Kingsguard hunts the surviving royal line. At a rebel-struck caravan, Lucien transforms Stormurinn into a Tyrannosaurus Rex—and the battle becomes a massacre with a wounded child at its center.
Open the full record →Rise Lightstar saves Jeremy and joins the company. The Kingsguard destroys a blockade, teaches the rescued boy to execute prisoners, and reaches Prince Halric beneath a line of torches.
Open the full record →Prince Halric kneels and Valador passes to the Sun Throne. Then the Kingsguard celebrates history by chasing a squealing Elric, banishing one another, turning Hamdik into a giraffe, and horrifying Svetlana.
Open the full record →Asmodeus collects. Old Sunspire becomes the Tower of Damnation, the surrounding kingdom burns into the Deadlands, and the perfect century becomes a warning.
Open the full record →Arabelle, Elyndor, Thragar, Krivahn, Merribelle, Gorrath, Grizzik, and Vaelith prevent the invasion from consuming every surviving nation. Old Sunspire remains lost.
Open the full record →A celebration becomes a riot, and four strangers leave Eldenhold as fugitives.
Open the full record →The fugitives escape the city and find one little girl waiting in an empty town.
Open the full record →Susie loses her disguise, Ashenvale wakes up, and Mruno loses considerably more.
Open the full record →Roland joins the hunt while the others prepare the least subtle undercover performance imaginable.
Open the full record →Mruno faces his replacement, wins the crowd, and helps start the campaign’s second civic disturbance.
Open the full record →A roadside alarm brings the Black Talons, a spy warning, and absolutely no increase in trust.
Open the full record →The party hires an airship and unknowingly shares a tavern with the person sent to capture them.
Open the full record →A reconstructed account of the lost session at Crystal Hinge.
Open the full record →A talking skull provides directions shortly before the cargo opens a portal to Hell.
Open the full record →Krivahn points toward the corruption; the party points itself toward a tavern and a hydra.
Open the full record →The shrine takes Reese, the mimics lose patience, and Rhogar arrives at exactly the dramatic moment he wanted.
Open the full record →The party enters a world where truth is power and still attempts to defeat a bargain with wordplay.
Open the full record →The Golden Minotaur Guild attacks from two ships and discovers the Storm Wraith is crewed by lunatics.
Open the full record →The party reaches Sylvara, discovers that red-crystal questions are politically dangerous, and drinks its way to a meeting with Elyndor.
Open the full record →Elyndor connects Towerheart to the old infernal war, and Roland answers a restricted-access policy by stealing the relevant book.
Open the full record →The party fights through a failing crystal facility and discovers a dark-red dome covering all of Sylvara.
Open the full record →A broken protective sigil lets something push through reality while a voice offers the party answers beyond a newly opened red portal.
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