Present day · Twenty years after the Fall

World Atlas

A beautiful place arranged around an infernal crater. Very tasteful.

Archive lensTwenty years after the Fall
Present-day map of the continent of Sunspire and the DeadlandsPresent-day atlas · the Deadlands occupy old Sunspire

Nations & regions

A world divided by survival.

The Deadlands cover only the former nation of Sunspire—not the entire continent. The eight surviving nations remain arranged around the scar left when Asmodeus collected.

01Human Kingdom

Valeria

A powerful mediator of Sunspire whose crown, military, guilds, and hidden institutions compete beneath a polished surface.

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02Elven Forests

Sylvara

A nation rooted in balance, tradition, and the immense Whisperroot Sanctuary. Its observers distrust ambition and reckless exploitation.

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03Beastfolk Swamps

Mireholm

A spirit-haunted wetland that rewards respect and punishes loud outsiders who swing axes before listening.

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04Halfling Hills

Greenhollow

Welcoming, curious, and cooperative—until someone mistakes hospitality for permission to exploit its land.

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05Dwarven Mountains

Karak Thul

A deliberate nation of forges and hard-earned trust. Respect the work, think before speaking, and perhaps earn a place at the table.

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06Goblin Wastelands

Skraggmar

Small folk who listen, learn, and take what louder nations assume they cannot. Friendship is possible when the deal is good.

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07Orcish Badlands

Thra Zul

Strength earns respect. Stand firm and the orcs may fight beside you; treat them as monsters and they will correct your misunderstanding.

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08The Underdark

Xorath Kul

Suspicious of surface nations, but practical enough to trade and ally when the darkness finds value in it.

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09Infernal Scar

Deadlands

The ruined heart of old Sunspire, dominated by the Tower of Damnation and the corruption left behind when Asmodeus came to collect.

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Map of Eldenhold

A city with too much lore to waste

Eldenhold

The campaign left Eldenhold halfway through its second session. The city did not stop existing out of spite. Fourteen canonical stories preserve the people, taverns, crimes, and bad decisions that shaped it before the party arrived.

Powers in motion

Known factions

The organizations shaping Sunspire are part of the world’s public record. Secret cults remain predictably annoyed about being listed alphabetically.

The Arcane SanctumThe Black TalonsThe BureaucracyThe Council of NoblesThe Golden Minotaur GuildThe Iron GuardThe Magistrate’s GuildThe Silken SonicsThe Silver CloaksThe Valerian ChurchThe Valerian CrownThe Laborers’ UnionThe Trade Guilds

The central chronology

100 years before the fall

The Infernal Bargain

Maltraxis trades the souls of his kingdom for a century of prosperity and absolute power.

The fall · 20 years ago

The Bargain Collapses

Asmodeus collects. Old Sunspire becomes the Tower of Damnation and the surrounding land burns into the Deadlands.

Present · 20 years after the fall

The Scars Remain

The Champions sealed the portal, but corrupted crystals and infernal breaches are spreading through the surviving nations.

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