A radiant sun hangs above the kingdoms of Sunspire.

A living campaign archive

Sunspire

Two eras. One world built on a bargain.

The archive records what the players have learned. The gods are under no obligation to be honest.
Latest ChronicleSession XVIThe Crystal Mine and the Red Dome
Current statusInside the Sylvaran facilityA dark-red dome covers the nation, and nobody knows whether it is shield or cage.
The Unfinished QuestionThe Red CrystalsCorruption is spreading—and someone wants the party alive.

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What is Sunspire?

A Dungeons & Dragons campaign about a world still paying for one king’s perfect century.

One hundred twenty years ago, King Maltraxis promised Asmodeus the souls of his kingdom in exchange for a century of peace, prosperity, and absolute power. The payment came due twenty years ago. Old Sunspire became the Deadlands, and the Tower of Damnation still stands at the center of the wound.

The main Sunspire campaign is recorded through Session 17, ending inside a hidden Sylvaran crystal facility with a broken protective sigil, something forcing its way through reality, and a red portal waiting for an answer. The currently active Rise of Maltraxis flashback campaign follows the king’s new Kingsguard while the bargain still appears to be a miracle.

The chronicles

History is happening twice.

The present-day party follows the scars of the Infernal Bargain. In the past, the Kingsguard watches the bargain begin to reshape the world.

I

Present day · Recorded through Session 17

Sunspire

A festival riot became a flight across nations, a hunt for answers, and a trail of corrupted red crystal leading toward the shadow of Asmodeus.

Follow the main campaign
II

Current campaign · Five years into the bargain

Rise of Maltraxis

Representatives of the allied nations enter the king’s service while Sunspire enjoys a peace so perfect that nobody wants to ask what it costs.

Witness the golden age
Map of the known nations of SunspireArchival map · legacy spellings preserved

The known world

Nine nations. One wound at the center.

From the halfling hills of Greenhollow to the deep roads of Xorath Kul, every nation still lives in the orbit of the Deadlands and the blackened Tower of Damnation.

  • Valeria
  • Sylvara
  • Mireholm
  • Greenhollow
  • Karak Thul
  • Skraggmar
  • Thra Zul
  • Xorath Kul
  • Deadlands
Explore the atlas

An open world archive

Sunspire belongs in the record.

Campaign events, world history, established lore, and optional canon all have a place here. The archive can grow with everything the table has created—not only what happened during a numbered session.

From the table

Hear how the damage happened.

Sunspire began as a campaign between friends. The recordings preserve the full table—bad plans, accidental prophecies, and all.